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101. The pointlessness of Fuel Blocks (From an Industrialists perspective) - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Malcorian Vandsteidt wrote: (I should also mention this toon is a Station trader. So good luck killing him, he never undocks). For a station trader you sure have a bunch of losses. I didn't say he was always a statio...
- by Malcorian Vandsteidt - at 2013.01.21 16:25:00
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102. High sec industrial corporations focus. - in Player Features and Ideas Discussion [original thread]
Natsett Amuinn wrote: High sec industrial power should be a result of player run corporations in high sec. I feel this is a point that is lost among many of the other threads here, and something that we should be having serious discussion abo...
- by Malcorian Vandsteidt - at 2013.01.21 16:12:00
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103. The Perfect Gang Link Solution - Active Projected Boosting - in Player Features and Ideas Discussion [original thread]
Roime wrote: This suggestion solves the following problems with gang links: - brings links on grid without the need to code new mechanics - nerfs links without making them obsolete, putting all the precious SP in leadership into better use th...
- by Malcorian Vandsteidt - at 2013.01.21 15:44:00
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104. The pointlessness of Fuel Blocks (From an Industrialists perspective) - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Malcorian Vandsteidt wrote: 5. But if they are not profitable, why do people make them?: * Simple. Most industrialists do not take into account the intrinsic values of the materials they use, in their perception because they...
- by Malcorian Vandsteidt - at 2013.01.21 07:26:00
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105. The pointlessness of Fuel Blocks (From an Industrialists perspective) - in Player Features and Ideas Discussion [original thread]
Siobhan MacLeary wrote: Asuka Solo wrote: Came here expecting to read something I didn't already know. Discovered a stealth boost whs with ice fields topic. Posted and left disappointed. Didn't pay attention to who the OP was, did above...
- by Malcorian Vandsteidt - at 2013.01.21 07:22:00
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106. The pointlessness of Fuel Blocks (From an Industrialists perspective) - in Player Features and Ideas Discussion [original thread]
St Rannik wrote: so what exactly is broken here? people are stupid? no patch is going to fix that buying on buy orders is also cheaper than buying on sell orders, doesn't mean we should get rid of them so "stupid" people can't sell their stuff...
- by Malcorian Vandsteidt - at 2013.01.21 05:23:00
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107. The pointlessness of Fuel Blocks (From an Industrialists perspective) - in Player Features and Ideas Discussion [original thread]
Dolorous Tremmens wrote: Your null argument is false. The station you can use depending on what you are doing, but theres alot of things that can only be done at POS. moon mining, reactions, Manufaturing. Just cause theres a station doesn't me...
- by Malcorian Vandsteidt - at 2013.01.21 05:21:00
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108. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Cheshire Katt wrote: I like how you say that "All MMOs have this ability". Maybe you should think about that comment. That is part of the appeal of Eve Online. They break from the norm that most MMOs have. They are unique. We, the players, don'...
- by Malcorian Vandsteidt - at 2013.01.21 05:16:00
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109. A critical look at the planned removal of offgrid-boosts and possible alternatives - in Player Features and Ideas Discussion [original thread]
Dalikah wrote: Hello Eve o/ At first: Even though I doubt this thread will change anything, please keep things on-topic and polite - let-¦s make this a proper discussion and no flame-war. So we all know CCP are planning to remove offgrid-ga...
- by Malcorian Vandsteidt - at 2013.01.21 04:53:00
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110. The pointlessness of Fuel Blocks (From an Industrialists perspective) - in Player Features and Ideas Discussion [original thread]
Alright So the idea to make Fuel blocks as the main POS fuel was excellent, saves time and money. However: Fuel blocks are pointless to make due to the following: 1. The materials on the list if sold, Could buy you triple the amount of Fuel Blo...
- by Malcorian Vandsteidt - at 2013.01.21 04:37:00
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111. **NEW IDEA: FW profitable only for those who pvp! weirrd? read this!** - in Player Features and Ideas Discussion [original thread]
The real problem is that many of CCP fixes while good for one area of the game should never be applied to others, Such as the example I gave above about the Bounty system vs FW. The other issue is that CCP generally looks to the short term (Rathe...
- by Malcorian Vandsteidt - at 2013.01.19 14:58:00
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112. **NEW IDEA: FW profitable only for those who pvp! weirrd? read this!** - in Player Features and Ideas Discussion [original thread]
Bezerk'ah Vulkan wrote: Easy! If you are not familiar with the new system that CCP implemented, i will explain it to you. Now you have a system that calculates the market value of the ship, insurance, items fitted, cargo, and on top of that wh...
- by Malcorian Vandsteidt - at 2013.01.19 14:39:00
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113. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: The ror can mine for hours longer than a orca because of it's ability to compress ore Irrelevant So? The Rorq doesn't mine. It sits in space like a trash can, just like the orca. So unless the player has multiple accounts ...
- by Malcorian Vandsteidt - at 2013.01.17 23:56:00
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114. Contact Watchlist - get rid of it - in Player Features and Ideas Discussion [original thread]
Lyron-Baktos wrote: Get rid of it or make it optional if you want your friends to know you have logged on. Using it to watch for capital alts is utterly stupid Put the surprise back in the game!!! It's used for a lot more then looking for ...
- by Malcorian Vandsteidt - at 2013.01.17 23:48:00
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115. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Malcorian Vandsteidt wrote: Mag's wrote: Malcorian Vandsteidt wrote: You just basically repeated what I already stated, I simply didn't elaborate on the specific occurrences and times. Also, if you already knew all of thi...
- by Malcorian Vandsteidt - at 2013.01.17 23:46:00
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116. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Malcorian Vandsteidt wrote: Drake Doe wrote: Malcorian Vandsteidt wrote: Drake Doe wrote: It has the highest capability of ruining high sec mining because of it's ability to compress ore and therefore mine for hours...
- by Malcorian Vandsteidt - at 2013.01.17 23:42:00
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117. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: You know what, if there were ever to be a referendum or public vote on this, im gonna +1 it. Ppl who propose this bullsh1t are obviously too stupid to see how this would magically create sp out of nothing, and wont ev...
- by Malcorian Vandsteidt - at 2013.01.17 23:39:00
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118. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Malcorian Vandsteidt wrote: Actually thats a bad anology as the problem you present is with the Cable company, Not the big screen Tv. So it is neither your fault or the Big Tvs. It's the cable companies. (And in my ...
- by Malcorian Vandsteidt - at 2013.01.17 23:37:00
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119. We Are Responsible.... - in EVE General Discussion [original thread]
Inxentas Ultramar wrote: @Max, Then I agree to disagree, respectfully. I believe the problem lies in simple social respect. In my opinion a newbie should be made aware of his vulnerable situation, they are the mouse and we are the cats. Did you...
- by Malcorian Vandsteidt - at 2013.01.17 23:29:00
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120. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Stuff If the skill remap was spammable, I would agree with you 100% on all of your points. But only being able to remap once a year makes them irrelevant for the most par t, and as I said before, no system is ...
- by Malcorian Vandsteidt - at 2013.01.17 17:39:00
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